Apple: The Case Study for Usability
It would be hard to talk about usability without the ubiquitous iPod coming to mind. Apple likes the slogan “it just works,” and they spend a lot of time, energy and money painting anything by Microsoft as for business, too technical, and difficult to work with.
I’m certainly no Apple fanboy, and though I use a Mac and prefer it to Windows, I am keenly aware of its numerous flaws (try compiling PHP or ask Tony Bibbs). But I do concede that Apple is winning the usability war. So, what can we learn from Apple when it comes to usability?
There are three key components that make Apple products easy to use:
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What This Site Will Cover
I’ve given a lot of thought to the issue areas I wish to cover through this blog. And though occasionally I will deviate from these areas to comment on other technological thoughts, questions or ideas, I wanted to give you, the reader, the “why” for the reasons you should be reading this blog.
The six areas of focus that I will be discussing and debating (in no particular order):
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Brandon Savage has been a software developer since 2003. Ever since discovering that he could use software to automate routine tasks, he's been hooked. Brandon is passionate about perfecting the art of software development.