<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: The 15 Minute Rule Of Software Development</title>
	<atom:link href="http://www.brandonsavage.net/the-15-minute-rule-of-software-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brandonsavage.net/the-15-minute-rule-of-software-development/</link>
	<description>The personal blog of Brandon Savage. Contains entries of a personal and professional nature focusing on PHP, Apple, LAMP, MySQL and Washington, DC.</description>
	<lastBuildDate>Fri, 03 Feb 2012 19:36:33 -0500</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Chris Roane</title>
		<link>http://www.brandonsavage.net/the-15-minute-rule-of-software-development/#comment-3063</link>
		<dc:creator>Chris Roane</dc:creator>
		<pubDate>Wed, 24 Mar 2010 14:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandonsavage.net/?p=1196#comment-3063</guid>
		<description>For me, the importance of a spec document is that it covers the specifics, which prevents the specifics from becoming monsters. I don&#039;t mean tiny specifics, but specifics that vary the amount of time that it will take to develop that part. For example, a photo gallery is a horrible description, because it does not cover exactly what the client is thinking for the gallery.

I like this article! It goes a long with my experiences. I may blog about this on my site.</description>
		<content:encoded><![CDATA[<p>For me, the importance of a spec document is that it covers the specifics, which prevents the specifics from becoming monsters. I don&#8217;t mean tiny specifics, but specifics that vary the amount of time that it will take to develop that part. For example, a photo gallery is a horrible description, because it does not cover exactly what the client is thinking for the gallery.</p>
<p>I like this article! It goes a long with my experiences. I may blog about this on my site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sebs</title>
		<link>http://www.brandonsavage.net/the-15-minute-rule-of-software-development/#comment-3044</link>
		<dc:creator>Sebs</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandonsavage.net/?p=1196#comment-3044</guid>
		<description>With scrum you have this process in several parts: 

weekly meetings to get a leverl of uderstanding that everyone can say &quot;this is big&quot; or &quot;this is small&quot; which leads to a first level of understanding
a meeting where we take the story and get all acceptance criteria 
and a design meeting, which leads to the final level of understanding. 
And for big ones we exceed your 15 minutes, but maybe becasue we are mixing up things</description>
		<content:encoded><![CDATA[<p>With scrum you have this process in several parts: </p>
<p>weekly meetings to get a leverl of uderstanding that everyone can say &#8220;this is big&#8221; or &#8220;this is small&#8221; which leads to a first level of understanding<br />
a meeting where we take the story and get all acceptance criteria<br />
and a design meeting, which leads to the final level of understanding.<br />
And for big ones we exceed your 15 minutes, but maybe becasue we are mixing up things</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eli White</title>
		<link>http://www.brandonsavage.net/the-15-minute-rule-of-software-development/#comment-3040</link>
		<dc:creator>Eli White</dc:creator>
		<pubDate>Thu, 18 Mar 2010 12:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandonsavage.net/?p=1196#comment-3040</guid>
		<description>Nice post Brandon; however, it seems to be very targetted to a specific development environment.

I&#039;m used to working in situations where the developer is involved in creating the spec in the first place.  In fact, I&#039;m a HUGE fan of this practice as it really leaves the &#039;spec&#039; phase with a product that everyone understands and has agreed upon.  In this case, there is no idea of tossing the spec back, because the developer helped create it and knows exactly what it is.

More importantly though, is the idea of development on small agile (small &#039;a&#039;) teams, where specs are loose and changing at all times anyway.  Where you just throw code out there and iterate as needed.  In which case, there isn&#039;t really a formal spec perse anyway.</description>
		<content:encoded><![CDATA[<p>Nice post Brandon; however, it seems to be very targetted to a specific development environment.</p>
<p>I&#8217;m used to working in situations where the developer is involved in creating the spec in the first place.  In fact, I&#8217;m a HUGE fan of this practice as it really leaves the &#8216;spec&#8217; phase with a product that everyone understands and has agreed upon.  In this case, there is no idea of tossing the spec back, because the developer helped create it and knows exactly what it is.</p>
<p>More importantly though, is the idea of development on small agile (small &#8216;a&#8217;) teams, where specs are loose and changing at all times anyway.  Where you just throw code out there and iterate as needed.  In which case, there isn&#8217;t really a formal spec perse anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stuart Herbert</title>
		<link>http://www.brandonsavage.net/the-15-minute-rule-of-software-development/#comment-3039</link>
		<dc:creator>Stuart Herbert</dc:creator>
		<pubDate>Thu, 18 Mar 2010 11:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandonsavage.net/?p=1196#comment-3039</guid>
		<description>Interesting idea, and I&#039;m sure it&#039;ll really help folks when they&#039;re reviewing a spec to make sure they haven&#039;t created some behemoth from hell :)

But I&#039;d always recommend an alternative test. If you can&#039;t create appropriate acceptance tests to prove that the developer / supplier has met the spec, then the spec isn&#039;t finished.

Best regards,
Stu</description>
		<content:encoded><![CDATA[<p>Interesting idea, and I&#8217;m sure it&#8217;ll really help folks when they&#8217;re reviewing a spec to make sure they haven&#8217;t created some behemoth from hell :)</p>
<p>But I&#8217;d always recommend an alternative test. If you can&#8217;t create appropriate acceptance tests to prove that the developer / supplier has met the spec, then the spec isn&#8217;t finished.</p>
<p>Best regards,<br />
Stu</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic (Feed is rejected)
Page Caching using disk: enhanced (User agent is rejected)
Database Caching 1/11 queries in 0.004 seconds using disk: basic
Content Delivery Network via Amazon Web Services: S3: files.brandonsavage.net.s3.amazonaws.com

Served from: www.brandonsavage.net @ 2012-02-07 04:55:57 -->
